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Call Of Duty Infinite Warfare New PC Update Fixes GPU Sync In Single Player, UI Issues And More

Call Of Duty Infinite Warfare, the latest entry of the series adult by Infinity Ward, has recently received a new update on PlayStation 4 and Xbox I, introducing a variety of fixes that improved the experience. A new update is as well available for the PC version of the game, bringing the same fixes of the console version patch as well every bit some PC specific improvements.

Among the Call Of Duty Infinite Warfare PC specific fixes included in the latest update are UI fixes and improvements, volumetric optimization, fixes for GPU sync in single player and more than.

PC Specific Updates

* Add back up for raw mouse input.
* Fixed bug where recent changes to ButtonHelperText were not playing nice with the user's ability to alter gamepad enabled status.
* Boosted restart game warning has been added to the "Optimal Video" option to allow the user to be warned that the game will restart when setting to optimal settings.
* Inverse Particle Lighting option description to be more than descriptive and not imply it is a toggle.
* Fixed issue where a LUI error will occur when attempting to select a locked weapon in the SP loadout menu.
* CaC PC Keyboard-only - show primal hint for personalize attachment and use a tinted background when on PC/Keyboard.
* Fixed mute hints on PC mouse and keyboard not displaying the hotkey. Fixed for CP/MP scoreboard and frontend lobbies.
* PC volumetric optimization
* Fix for PC entitlements
* PC - prompt user to update display commuter if it does not encounter our minimum version (nosotros need to encourage users to accept the latest AMD drivers to get shader cache fixes(
* Fix PC keyboard Jackal Gyre to feel less mechanical
* Smoothly blend in aim desires for Jackal along the Whorl centrality while using keyboard and mouse. Note that Yaw and Pitch are notwithstanding not composite while using mouse and keyboard to amend responsiveness.
* fix for Russian graphic symbol decoding problem
* Colour Bullheaded rendering fixes
* MenuButton in CP has been updated so that its width will be adapted to match what it is currently displaying, and will no longer be anchored to the right in CP. This allows mouse input to not highlight or activate buttons when the mouse arrow is seemingly non going over anything.
* Improved Helper Button Bar on PC. These changes activate if the game is on PC, gamepad is disabled, and information technology is not ingame-SP.
* Helper buttons (commands on bottom of screen in menus) are reformatted to exist large button to click on with the mouse.
* Select" helper button is not drawn.
* Keyboard hint is not drawn if the button is clickable.
* Non-clickable buttons will have their hint drawn, and they will non become the new button treatment.
* Certain helper buttons in MP frontend are no longer clickable (east.g. some of the hints in MP CaC, for hotkeys).
* Full Screen ghosting bug ready for multiple monitors
* Fixed issues with window client sizing when the Windows DPI setting is not 100%
* Stability fixes for multi-gpu setups
* Fix for GPU sync in SP for optimal latency input
* Zombies - Move thespian splash farther to the right when offscreen to hide in Ultra widescreen mode on PC .
* Exfil - Thespian'due south jackal can get stuck in a locked-on state wherein it continues to speed forward without moving
* Fixed issue where certain UI items were still able to be selected and change the 3D scene view when using a mouse when editing a single loadout. This would occur when mousing over on the left side of the screen in the LoadoutSelect menu while running the game with an aspect ratio wider than sixteen:9.
* Set up for pre-broiled shadows on PC
* Zombies - For PC keyboard - Prepare 'unbound' push button hint for unpausing a challenge.
* Adding missing processing of the self visibility information in the CPU skinning code.
* Set estimation of mip chain counts for return targets and all single mip image resource.
* Cinematic hitching playback fix
* Ready an issue where the send attack briefing window on OpsMap was offset incorrectly on non-xvi:9 aspect ratios.
* Stock-still upshot where a LUI error would occur when changing between gamepad and keyboard support.
* Zombies - Global - Users are unable to mute other players while using the Mouse and Keyboard command scheme while in a Zombies match.
* Fixed issue where attaching a controller when in the Gamepad Control Options menu would cause the Gamepad Enable/Disable pick to go inconsistent with the current gamepad enabled status.
* Fixing nameplates on PC when using non 16:9 aspect ratios.
* Invalidate shader enshroud on video driver version change
* Fixed an outcome where when using the gamepad or keyboard to navigate and modify avant-garde video settings, the settings button being modified would lose focus every time the setting was changed and the "vid_reconfig" command was executed.
* Added "Copy other config" in controls for PC only
* Return resolution is now driven by total pixel count
* Prepare the minimap jumping when pitch goes past 90 degrees on PC.
* Fixed issue where gamepad enable/disable option button could be locked if the user closes the game while the gamepad is enabled, disconnects the gamepad, relaunches the game, and declines to switch to mouse and keyboard when the popup to switch appears.
* Various advanced video options and optimal video bug fixes
* The Combat Rig payload/perk preview box will remain overlapping the Loadout previews when moving the mouse cursor downwardly from 'Select Combat Rig' and speedily pressing F1 and ESC.
* Fixing race condition in network status inverse event code
* CP- End of match scoreboard broshot is cut off with a PC using an NVIDIA GeForce GTX 970 at Resolution 1920x1200
* Prevent PC from exiting frame early on for throttling in the UI
* Fix for Keyboard and mouse controls are unable to interact with the in-game scoreboard.
* Updated Texture Resolution option on PC to only prompt the user to restart the game to update its setting afterwards it loses focus from the user deselecting it after making a alter to its value. If the user decides to not restart, the value returns to its original value before any changes had been fabricated.
* Display numbers instead of special characters for bindings on keys 0-9 when playing in french
* Loadout carte now has Clear buttons on all applicable boxes.
* Loadout menu now has Personalize buttons on the weapon and telescopic buttons when applicable.
* Weapon name and rarity are moved to a different position to accomodate the new buttons.
* Scope "F1"/"Triangle" personalize hint now merely displays if controller is enabled.
* Zombies - fix for facemelter altitude ratio being too small
* Shrunk and moved the brightness box downward on the PC options and so it does not overlap the carte.
* Enable all killstreak actionslot keybindings to work in Driblet Zone
* Update to PC FOV Scaler
* Set for PC bug with cached shadows

Telephone call Of Duty Infinite Warfare is now available in all regions on PC, PlayStation 4 and Xbox One.

Source: https://wccftech.com/call-duty-infinite-warfare-new-pc-update-fixes-gpu-sync-single-player-ui-issues/

Posted by: huckstepeareeter.blogspot.com

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